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Tales from the Sketchbook: Don’t Let the Pigeon Get the Drop on You

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...

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Tales from the Sketchbook: Fitness!

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...

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Tales from the Sketchbook: Carmilla

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...

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Tales from the Sketchbook: Procopia

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...

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Tales from the Sketchbook: Aisling’s Gambit

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...

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Impractical Applications (A Case of Wiggle Room)

I talked this week about licensed worlds as RPG settings, discussing premises and plots and settings and wiggle-room. Goodness knows I’ve tested the wiggle room of the settings I’ve played in at times...

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