Tales from the Sketchbook: Don’t Let the Pigeon Get the Drop on You
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...
View ArticleTales from the Sketchbook: Fitness!
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...
View ArticleTales from the Sketchbook: Carmilla
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...
View ArticleTales from the Sketchbook: Procopia
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...
View ArticleTales from the Sketchbook: Aisling’s Gambit
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the...
View ArticleImpractical Applications (A Case of Wiggle Room)
I talked this week about licensed worlds as RPG settings, discussing premises and plots and settings and wiggle-room. Goodness knows I’ve tested the wiggle room of the settings I’ve played in at times...
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